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Give Them the Kind of Loot They'll Remember.

Your first D&D campaign is supposed to be exciting.

For your players, every chest could hold something incredible. Every defeated monster could have a surprise waiting. Every piece of treasure is another chance to make them lean forward and say, “Wait… what does this do?”

For a new DM, though, creating all that magic can feel like one more thing you have to figure out.

Dungeons & Dragons: Reference Cards Magic Items: Common and Uncommon gives you a ready-to-use collection of magical treasures for rewarding your players, filling random treasure hoards, and finding the perfect item when you need one right now.

Keep the cards beside your DM screen. Draw one when you need unexpected loot. Use them to spark ideas when you're preparing your next session. And when the party comes back to that magical item three sessions later, you can simply pull out the card and know exactly what it does.

You don't need to have every answer memorized to give your players a campaign they'll never forget.

Sometimes, you just need the right magic at your fingertips.


Publisher: Wizards of the Coast

Dungeons & Dragons: Reference Cards Magic Items: Common and Uncommon D&D

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